PROJECT GOALS
To provide educators with a learning space to share better practices and gain creative and innovative skills in promoting STEAM education.
To encourage and provide a platform for educators to take part in solution building in designing and implementing learning activities within computational play frameworks to support STEAM learning in Early Childhood Education.
To bring school leaders into dialogue about promotion of STEAM learning through computational play.
To engage relevant educational authorities in the countries of Sweden, Denmark, Norway, Portugal, Germany and Bulgaria, in prioritizing STEAM learning in Early Childhood Education.
To identify existing research and connect it to real practice and experiment with it to meet real needs in the classroom.
To encourage and inspire the educators to play an active and critical role, in implementing STEAM education through computational play in a competent way.
To create a dialogue space and solidarity between learning communities regarding implementation of STEAM education through computational play.
To increase awareness of playful frameworks through computational play to promote STEAM learning and to contribute to a broader contribution of knowledge across Europe.