Computational Play as a Pathway to STEAM Learning in Early Childhood Education and Care
CO-PLAY STEAM is an Erasmus+ Project that aims to integrate STEAM education into Early Childhood Education through computational play, equipping educators with creative teaching strategies and a collaborative space to share best practices. By engaging school leaders and policymakers across Europe, we seek to bridge research and practice, ensuring STEAM learning is a priority.



Coordinator: Halmstad University (HU) (Sweden)
Consortium Partners: 4 Universities and a Research Institute
Hogskolan, Halmstad (SE), Professionshojskolen University College Nordjylland (DN), Universitetet Stavanger (NR), Universidade do Minho (PT), Comparative Research Network EV (DE).
Our goal is to inspire educators, foster a strong learning community, and create lasting impact by promoting playful, research-based STEAM education.
Be part of this journey. Help to integrate STEAM education into Early Childhood Education through computational play.
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This project aims to encourage and inspire the educators to play an active and critical role, in implementing STEAM education through computational play in a competent way.
EACEA (European Education and Culture Executive Agency)
Programme: ERASMUS + (Call: KA220-SCH – Cooperation partnerships in school education (KA220-SCH), 2025
Duration: 01/09/2025 – 31/08/2028 (36 months)
Budget: € 400 000,00

Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.





